Definition: Active learning and project based learning
Active learning is an umbrella term that refers to several models of instruction that focus the responsibility of learning on learners. Bonwell and Eison (1991) popularized this approach to instruction.
Project-based learning (PBL) is considered an alternative to paper-based, rote memorization, teacher-led classrooms. Markham (2011) describes project-based learning (PBL) as: " PBL integrates knowing and doing. Students learn knowledge and elements of the core curriculum, but also apply what they know to solve authentic problems and produce results that matter. PBL students take advantage of digital tools to produce high quality, collaborative products. PBL refocuses education on the student, not the curriculum--a shift mandated by the global world, which rewards intangible assets such as drive, passion, creativity, empathy, and resiliency. These cannot be taught out of a textbook, but must be activated through experience."
Lederman, D. (2014). A Boost for Active Learning. Inside Higher Ed (May 13). http://www.insidehighered.com/news/2014/05/13/stem-students-fare-better-when-professors-dont-just-lecture-study-finds#sthash.9proDCGT.cIXq828H.dpbs
Millis, Barbara J. (2012). Active Learning Strategies in Face-to-Face Courses. IDEA Paper #53: 1-8. http://www.theideacenter.org/sites/default/files/paperidea_53.pdf
Pazos-Lago, P., Olds, S.A., & Linsenmeier, R.A. (2007). Using technology to enhance active learning in the classroom. Proceedings of the American Society for Engineering Education, Honolulu.
Active Learning Strategies
- University of Minnesota, Some basic active learning strategies
- 40 Active Learning Strategies for Active Students
- Active Learning Strategies in Face-to-Face Courses
- Using Active Learning in the Classroom
- Strategies to incorporate active learning into online teaching
- Active Learning strategies for student engagement
- Active Learning Strategies, pent.ca.gov
- Classroom activities for active learning
Research on active learning
- Active Learning in Higher Education (peer-reviewed journal)
- Does Active Learning Work? A review of the research.
- What Do You Mean Active Learning Doesn't Work?
- Encouraging Active Learning: Best practices and Supporting Technologies
- How Teachers Learn To Engage Students In Active Learning?
- Clickers in the Classroom: Transforming Students into Active Learners
- Active Versus Passive Teaching Styles: An empirical study of student learning outcomes
- Using active learning instructional strategies to create excitement and enhance learning
- Examining active learning: review and current thinking
- Effects of an active learning environment: teaching innovations at a research institution
- Group Peer Review as an Active Learning strategy in a research course
- Summary of Key Papers on Efficacy of Active Learning
Books on active learning
- Active Learning: Models from the Analytical Sciences P. A. Mabrouk (Ed.), QD40.A28 2007
- Sociology Through Active Learning: Student Exercises K. McKinney, F. D. Beck, & B. S. Heyl, HM575 .M39 2001
- Active Learning: 101 Strategies to Teach Any Subject M. Silberman, LB1027.23 .S556 1996
- Promoting Active Learning: Strategies for the College Classroom C.Meyers &T. B. Jones, B1027.23 .M49 1993
- Teaching with Classroom Response Systems: Creating Active Learning Environments D. Bruff LB1027.23 .B78 2009
- Using Active Learning in College Classes: A Range of Options for Faculty T. E. Sutherland & C. C. Bonwell (Eds.) LB1027.23 .U85 1996
Introduction to project based learning
- Types of Project based learning
- Keys to designing a project based learning classroom
- Use of iPad in the 21st century PBL Classroom
- Timeless project based learning resources
- Project based learning - inspiring middle school students to engage in deep and active learning
- Incorporating project based learning into engineering courses
Project based learning - tools
- Mindmeister - This tool is great for mapping out ideas. It’s great for collaborative brainstorming in project planning and analysing concepts. Free app available from the Apple Store, and for Android users.
- Glogster - This creative tool is excellent for creating digital posters and other multimedia projects. It can be used as a ‘pre-tool’ for a major project, or simply to highlight research.
- Myhistro - This versatile browser-based tool enables students to combine blogging, videos and photographs on interactive Google Earth and Google Maps. MyHistro’s chronological timeline makes it great for collaborative tasks, multimedia projects and presentations in History, Geography and Social Science.
- Pixton - A fun web based tool for creative storytelling. This dynamic comic building site is easy to use and great in English Literature. Interactive features such as variety of expressions, background templates and images make classroom activities interesting and let students creativity flow.
- Reeldirector - Similar to iMovie only this useful tool comes with advanced features in video making. It’s simple to use and has many features from stitching together clips to putting transitions between video clips to smooth the flow of the video.
- Animoto - A fun tool for creating slideshows of field trips and learning concepts. You can illustrate your project with videos, photos and text. Simply choose a video style and add your visual material.
- VoiceThread - A versatile tool used for commenting on any type of media, from videos to photos. It’s especially useful in foreign language classes. Also great for group projects, adding voice comments to an image or a story.
- FotoBabble - ‘Talking photos’, a tool used to record a voiceover for an image in a slideshow format. It’s great for collaborative projects telling a story of a photo or an event. In the classroom, students can start a project by analysing a concept or a story and import audio from another source.
- Audioboo - A similar tool to FotoBabble. This voiceover tool is excellent for telling stories of a photograph and other visual projects. It supports recordings from other devices, allows users to tag a location and enter a small description.
- Capzles - This browser-based tool introduces a different take on digital storytelling. Users can choose from variety of templates, share visual stories and narratives with a soundtrack in chronological order. Can be used for simple stories and more in depth multimedia projects.
- Dipity - A browser based tool for sharing stories on an interactive timeline. Users can import media from other sources and combine images, photos and text into a story. Students have a choice of theme style for display when creating new events. Dipity is great for mapping content visually in History and Social Science.
- Popplet - A versatile tool for planning that can be used as a mind map illustrated with drawings, photos and videos. This easy to use interactive tool is ideal for generating concepts, creating galleries and adding comments.
Research on project based learning
- A review of research on project based learning
- University of Indianapolis, Summary of research on project based learning
- Designing effective projects: charactersitics of projects - Overview of project based learning
- Design features for project based learning
- Students' perspectives with project based learning
Selet Books and Articles
- Project-Based Learning Using Information Technology
David Moursund. International Society for Technology in Education, 2003
- Embracing Diversity in the Learning Sciences: Proceedings: June 22-26, 2004, University of California Los Angeles, Santa Monica, CA
Yasmin B. Kafai; William A. Sandoval; Noel Enyedy; Alfhea Scott Nixon; Francisco Herrera. Lawrence Erlbaum Associates, 2004
- Increasing Student Learning through Multimedia Projects
Michael Simkins; Karen Cole; Fern Tavalin; Barbara Means.Association for Supervision and Curriculum Development, 2002
- Science Units for Grades 9-12
Randy L. Bell; Joe Garofalo; Deborah Aufdenspring; Ian C. Binns; Adrienne Gauthier; Karen E. Irving; Stacey Koonce; Lawrence Krissek; Walter McKenzie; Rebecca L. McNall; Mike Menchaca; Jeffrey Nugent; Susan O'Hara; Jeffrey J. Steckroth; Jessica Stephenson; Gerry Swan; Douglas Toti; Kathy Trundle.International Society for Technology in Education, 2005
- Middle School Students as Multimedia Designers: A Project-Based Learning Approach
Liu, Min; Hsiao, Yu-Ping. Journal of Interactive Learning Research, Vol. 13, No. 4, Winter 2002
- Multiple Perspectives on Mathematics Teaching and Learning
Jo Boaler. Ablex, 2000
- CSCL, Theory and Practice of an Emerging Paradigm
Timothy Koschmann. Lawrence Erlbaum Associates, 1996
- Learner-Centered Instruction Promotes Student Success: Northface University Prepares Its Computer Science Students for the Workplace with Real-World Projects
Gonzales, Abigail Hawkins; Nelson, Laurie Miller. T H E Journal (Technological Horizons In Education), Vol. 32, No. 6, January 2005
- Project-Based Workplace Learning: A Case Study
Gunasekara, Chrys. SAM Advanced Management Journal, Vol. 68, No. 1, Winter 2003
- Designing Collaborative Reflection Supporting Tools in E-Project-Based Learning Environments
Kim, Dongsik; Lee, Seunghee. Journal of Interactive Learning Research, Vol. 13, No. 4, Winter 2002
- Technology-Enhanced Project-Based Learning in Teacher Education: Addressing the Goals of Transfer
Howard, Judith. Journal of Technology and Teacher Education, Vol. 10, No. 3, Autumn 2002
- New Frontiers in HRD
Jean Woodall; Monica Lee; Jim Stewart. Routledge, 2004